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πŸš€ Quick Start

The minimum steps to package this template with your own maps and logo.


1. Point the Main Menu at Your Map​

  • Open Content/KSynTemplate/UI/Widgets/CUI_MainMenu.

  • Go to Graph view (e.g. LevelToLoad or GameMap).

  • Set the StartingLevel variable to your gameplay map (e.g. Maps/MyGameMap).

  • The main menu will now open your level instead of the demo map.

    Set the Maps

  • Open Content/KSynTemplate/UI/Widgets/CUI_MainMenu.

  • In the hierarchy window the logo is located under Overlay_LogoRoot.

  • Replace these images with your own logo textures or update the textures in the material instances.

  • Anything placed under the Overlay_LogoRoot widget will be animated in with the logo animation.

  • Animation used: Logo_In

    • Played forward when menu activates
    • Reversed when menu deactivates
  • Change the logo in the Pause Menu widget the same way: Content/KSynTemplate/UI/Widgets/CUI_PauseMenu

    Change Logo

πŸ’‘ Tip: Use a PNG with alpha for best results. In Texture settings, set TextureGroup = UI and Compression Settings = UserInterface2D (RGBA).


3. Update the List of Maps to Package​

Project Settings β†’ Project β†’ Packaging

  • List of maps to include in a packaged build:
    Remove /Game/KSynTemplate/Maps/DemoTFPS_KSyn and add your level(s).

    Change Packaged Maps

4. Package & Test​

  • In the level editor, select Platforms β†’ Windows β†’ Package Project.
  • Run the packaged build:
    • Main Menu shows your logo
    • Play loads your gameplay map
    • Esc / Start opens the Pause Menu

Common Issues​

  • Play button does nothing β†’ Map variable isn’t set, or map not added to List of Maps to Package.
  • Logo looks blurry or alpha missing β†’ In Texture settings, set TextureGroup = UI, Compression Settings = UserInterface2D (RGBA)