π Quick Start
The minimum steps to package this template with your own maps and logo.
1. Point the Main Menu at Your Mapβ
-
Open
Content/KSynTemplate/UI/Widgets/CUI_MainMenu
. -
Go to Graph view (e.g.
LevelToLoad
orGameMap
). -
Set the
StartingLevel
variable to your gameplay map (e.g.Maps/MyGameMap
). -
The main menu will now open your level instead of the demo map.
2. Swap the Main Menu Logoβ
-
Open
Content/KSynTemplate/UI/Widgets/CUI_MainMenu
. -
In the hierarchy window the logo is located under
Overlay_LogoRoot
. -
Replace these images with your own logo textures or update the textures in the material instances.
-
Anything placed under the
Overlay_LogoRoot
widget will be animated in with the logo animation. -
Animation used:
Logo_In
- Played forward when menu activates
- Reversed when menu deactivates
-
Change the logo in the Pause Menu widget the same way:
Content/KSynTemplate/UI/Widgets/CUI_PauseMenu
π‘ Tip: Use a PNG with alpha for best results. In Texture settings, set TextureGroup = UI and Compression Settings = UserInterface2D (RGBA).
3. Update the List of Maps to Packageβ
Project Settings β Project β Packaging
-
List of maps to include in a packaged build:
Remove/Game/KSynTemplate/Maps/DemoTFPS_KSyn
and add your level(s).
4. Package & Testβ
- In the level editor, select Platforms β Windows β Package Project.
- Run the packaged build:
- Main Menu shows your logo
- Play loads your gameplay map
- Esc / Start opens the Pause Menu
Common Issuesβ
- Play button does nothing β Map variable isnβt set, or map not added to List of Maps to Package.
- Logo looks blurry or alpha missing β In Texture settings, set TextureGroup = UI, Compression Settings = UserInterface2D (RGBA)