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NamingConventionsUsed

Naming Conventions Used

Note: When there’s a chance a similarly named asset might exist (or be added later), append KSyn to the asset name to avoid confusion.


Core

PrefixSuffixFiletype
CamManager_Camera Manager
Char_Character Blueprint
GI_Game Instance
GM_Game Mode
PC_Player Controller

Audio

PrefixSuffixFiletype
Con_Sound Concurrency
CUE_Sound Cue
SC_Sound Class
SMX_Sound Class Mix

Materials

PrefixSuffixFiletype
M_Material
MI_Material Instance
T_Texture Asset

Libraries and Data Types

PrefixSuffixFiletype
BFL_Blueprint Function Library
BPI_Blueprint Interface
Data_Blueprint Structure
DT_Data Table
E_Enumeration
OBJ_Blueprint Object
SG_Savegame

Input

PrefixSuffixFiletype
IMC_Input Mapping Context
IA_Input Action
ControllerData__(Platform)_(Type)Common Input Base Data
InputData_Common UI Input Data

Style Assets and UI Elements

PrefixSuffixFiletype
BoundBTN_Common Bound Action Button
Btn_Common Button Base
CSB_Common Border Style
CSBTN_Common Button Style
CST_Common Text Style
CUI_Common Activatable Widget
UMG_User Widget