NamingConventionsUsed
Naming Conventions Used
Note: When there’s a chance a similarly named asset might exist (or be added later), append
KSyn
to the asset name to avoid confusion.
Core
Prefix | Suffix | Filetype |
---|---|---|
CamManager_ | Camera Manager | |
Char_ | Character Blueprint | |
GI_ | Game Instance | |
GM_ | Game Mode | |
PC_ | Player Controller |
Audio
Prefix | Suffix | Filetype |
---|---|---|
Con_ | Sound Concurrency | |
CUE_ | Sound Cue | |
SC_ | Sound Class | |
SMX_ | Sound Class Mix |
Materials
Prefix | Suffix | Filetype |
---|---|---|
M_ | Material | |
MI_ | Material Instance | |
T_ | Texture Asset |
Libraries and Data Types
Prefix | Suffix | Filetype |
---|---|---|
BFL_ | Blueprint Function Library | |
BPI_ | Blueprint Interface | |
Data_ | Blueprint Structure | |
DT_ | Data Table | |
E_ | Enumeration | |
OBJ_ | Blueprint Object | |
SG_ | Savegame |
Input
Prefix | Suffix | Filetype |
---|---|---|
IMC_ | Input Mapping Context | |
IA_ | Input Action | |
ControllerData_ | _(Platform)_(Type) | Common Input Base Data |
InputData_ | Common UI Input Data |
Style Assets and UI Elements
Prefix | Suffix | Filetype |
---|---|---|
BoundBTN_ | Common Bound Action Button | |
Btn_ | Common Button Base | |
CSB_ | Common Border Style | |
CSBTN_ | Common Button Style | |
CST_ | Common Text Style | |
CUI_ | Common Activatable Widget | |
UMG_ | User Widget |